SeventhMC wiki
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SeventhMC Wiki

Everything about the server, top to bottom. Every number here is generated from the live server configuration, so it matches what is actually running.

What this server is

A mining, land and progression server. You claim a plot nobody else can touch, dig for ore, sell it into a market whose prices genuinely move with supply and demand, and spend the proceeds on getting permanently stronger. There are pets that earn for you while you are offline, dungeons with real bosses, and one dig the entire server works on together.

Your first hour

  1. Join - play.seventhmc.com, Java Edition.
  2. Register. If you own the Minecraft account you're connecting with, you're verified automatically. Otherwise type /register <password> <password>, then /login <password> on every future join.
  3. Follow the villagers. The welcome story walks you through every system in the right order. The bar at the top of your screen always says what to do next.
  4. Claim your land. It is yours alone and it has a private mine underneath it.
  5. Dig. /mine for the shared mines, or straight down on your own plot.
  6. Sell. /sellall empties your inventory into cash. Check /market first to see what is paying best right now.

Two commands solve almost everything

/menu opens a hub for every system on the server. /commands lists everything you can type. Nearly every feature is a menu - you rarely need to memorise anything.

The short version of every system

LandA private, protected plot with a private stone tunnel underneath.
MiningThree shared mines gated on level, plus a timed Treasure Mine. All ore comes from here.
Living economySell prices move with what the server sells. Random booms and crashes.
LevelsEarned by doing almost anything. Gates the mines and content.
PrestigeReset for a permanent multiplier and a harder dungeon tier.
Enchants & the ForgeCustom enchants, then push them past the shop's cap.
The Ancient DigOne shared goal the whole server contributes to.
Secret MerchantTurns up at random with server-wide limited stock.
DungeonsChaptered fights, a unique boss, graded on how well you did.
Pickaxe skill treePermanent, earned upgrades that stack with your gear's enchants.
PetsFight beside you and earn while you are offline. Fusible.
BlacksmithTimed repairs, more slots at higher ranks.
SocialFriends, gangs, duels for money, leaderboards.

Recently added

The newest batch of features, all live:

The one promise

Nothing on this server is pay-to-win. Every system that affects power or progress - levels, prestige, land, mining, gear, dungeons - is reached by playing, and money never buys a shortcut through any of it. Donor ranks are bought on the web store, but they are cosmetic and convenience only: more homes, quality-of-life commands, a tag in chat - never an earning or combat edge over a player who spends nothing.