SeventhMC wiki
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Daily & rewards

Daily streak

/daily - claim once a day. Longer streaks pay better. The shrine in town opens the same menu, which is the in-world way to do it.

Voting

/vote - vote for the server for rewards. Votes cast while you are offline are banked and paid when you return, so voting from a phone is never wasted.

Battle PassNEW

/battlepass - 100 tiers across a free track and a VIP track. Rewards are paid the moment you cross a tier; there is nothing to claim.

SettingValueWhat it means
Tiers100Per season
Tier 1 cost1,000 XPWhere the curve starts
Tier 100 cost~11,500 XPEvery tier costs more than the one before it
Full season~432,500 XPAll 100 tiers together
Season length45 daysThen it resets

Tiers used to all cost the same 2,000 XP, which meant a season could be finished in a day. Since 2026-08-30 the cost grows with every tier, so the last stretch is genuinely an endgame goal.

Where the XP comes from

VIP doubles all Battle Pass XP and pays a bonus on every tier.

Quests

/quests - your daily and weekly quests, the same board as /battlepass quests. Three of each; dailies reset every day, weeklies every week. They pay Battle Pass XP and nothing else.

Lootboxes

/lootbox - your keys and crates. Keys are tracked on your account rather than as items, so they cannot be lost or stolen.

The Fortune's Favor node in /skills can drop keys while you mine - the first way to earn keys through play. It is deliberately rare: at max level it is roughly one key per 5,000 blocks mined.

Cosmetics

/cosmetics - particle trails and other purely visual effects. Cosmetics never affect gameplay.

The town

The town is the arrival world and the place everyone passes through. It is protected: nothing can be broken or placed, and there is no PvP.

You never lose hunger in townNEW

Standing around talking, queueing for a dungeon or browsing shops will not drain your food bar. Eating still works normally, so you can arrive hungry and top up before heading out. Every other world, Fishingville included, keeps normal hunger.

Getting around

Help and problems