Daily & rewards
Daily streak
/daily - claim once a day. Longer streaks pay better. The shrine in town opens the
same menu, which is the in-world way to do it.
Voting
/vote - vote for the server for rewards. Votes cast while you are offline are
banked and paid when you return, so voting from a phone is never wasted.
Battle PassNEW
/battlepass - 100 tiers across a free track and a VIP track. Rewards are paid the
moment you cross a tier; there is nothing to claim.
| Setting | Value | What it means |
|---|---|---|
| Tiers | 100 | Per season |
| Tier 1 cost | 1,000 XP | Where the curve starts |
| Tier 100 cost | ~11,500 XP | Every tier costs more than the one before it |
| Full season | ~432,500 XP | All 100 tiers together |
| Season length | 45 days | Then it resets |
Tiers used to all cost the same 2,000 XP, which meant a season could be finished in a day. Since 2026-08-30 the cost grows with every tier, so the last stretch is genuinely an endgame goal.
Where the XP comes from
- Mining - 1 XP a block, +2 more if it is ore. There is a cap on how much Battle Pass XP raw mining can produce per minute, so pickaxe speed alone cannot rush a season.
- Mobs - 3 XP a kill. Ancient Fragments - 2 XP each.
- Dungeons - 500 XP a clear. By far the best single source.
- Quests - 200 XP a daily, 800 XP a weekly. Not affected by the mining cap.
VIP doubles all Battle Pass XP and pays a bonus on every tier.
Quests
/quests - your daily and weekly quests, the same board as
/battlepass quests. Three of each; dailies reset every day, weeklies every week.
They pay Battle Pass XP and nothing else.
Lootboxes
/lootbox - your keys and crates. Keys are tracked on your account rather than as
items, so they cannot be lost or stolen.
The Fortune's Favor node in /skills can drop keys while you
mine - the first way to earn keys through play. It is deliberately rare: at max level it is
roughly one key per 5,000 blocks mined.
Cosmetics
/cosmetics - particle trails and other purely visual effects. Cosmetics never
affect gameplay.
The town
The town is the arrival world and the place everyone passes through. It is protected: nothing can be broken or placed, and there is no PvP.
You never lose hunger in townNEW
Standing around talking, queueing for a dungeon or browsing shops will not drain your food bar. Eating still works normally, so you can arrive hungry and top up before heading out. Every other world, Fishingville included, keeps normal hunger.
Getting around
/spawnor/town- back to town/warp- the warp list/navigate- point yourself at a villager or landmark/land- teleport home to your parcel
Help and problems
/commands- everything you can type/menu- the hub for every system/report- report a bug or a player, straight to staff. Sends your position, what you're looking at, and your recent chat automatically. Add--screenshotfor a top-down map of where you are - not a picture of your actual screen, which a server can't take. Want them to see exactly what you saw? Press F2 in-game and attach that image yourself.