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Gear & upgrades

Three systems that make your equipment better: custom enchants to buy, the Forge to push them further, and the blacksmith to keep them alive.

Custom enchants

Server-only enchants, bought with money and applied to the item in your hand via /enchants. They are not vanilla enchantments and do not interfere with anvils or the enchanting table.

EnchantEffectShop capForge capPricePrestige
ProsperityChance for extra drops when mining58250,000 -
SmelterOres drop already smelted14400,000 -
MomentumMine faster while held36300,000 -
BrutalityChance for bonus melee damage58600,0001
VampiricChance to heal when you hit36900,0002
BulwarkTake slightly less damage361,200,0003
ExcavatorTiny chance to clear up to 60 ore blocks in the layer at once1402

"Shop cap" is the highest level /enchants will sell. "Forge cap" is how far the Forge can then take it. Prestige is the prestige level required to buy it at all.

The ForgeNEW

Takes over exactly where the shop stops. Max an enchant out at /enchants first, then hold the item and run /forge to push it 3 levels further.

StepMoneyCatalystTokens
+1 past the shop cap25,00016× Diamond1× Token
+2 past the shop cap52,50032× Diamond2× Token
+3 past the shop cap110,25048× Diamond3× Token

The cost is superlinear on purpose - each level multiplies by 2.1× - so the last forged level is a project rather than a formality once you can afford the first.

Why three costs

Money alone would make the Forge a price check the richest player clears instantly. Money plus a material plus tokens means it drains the currency, the output of mining, and playtime all at once.

Forge Tokens

Found only while mining in the shared mines, roughly one per 1,250 blocks. They cannot be crafted, bought or renamed into existence - mining is the only source. The menu shows a tick or a cross against every requirement, and nothing is taken from you unless all of them are met.

The Forge Token ShopNEW

Open it from /forge, or go straight there with /forge shop. Everything on these shelves is priced in Forge Tokens and nothing else.

Tokens are the only currency here, and that is the point

Coins already buy gear, land, backpack rows and blacksmith time. A second coin shop would just be a longer list. Tokens come out of the ground, so every price here is really a price in blocks dug: at the current drop rate one token is about 1,250 blocks of mining.

ItemWhat you getTokens
Crates
Common Crate Key
Opens a Common Crate.
1x Common Crate Key6
Rare Crate Key
Opens a Rare Crate.
1x Rare Crate Key16
Legend Crate Key
Opens a Legend Crate. The best table on the server.
1x Legend Crate Key42
Materials
Emerald Block
Only the deep mine drops these.
1x Emerald Block7
Diamond Block
Nine diamonds, compressed.
1x Diamond Block9
Netherite Scrap
Four of these make an ingot.
1x Netherite Scrap13

Forge CraftingNEW

/forge craft. Instead of buying a finished thing, you feed the Forge raw materials together with tokens and it gives you something the shop does not stock.

The recipes exist to make the drops you already collect worth keeping: ore from the mines, debris from the Treasure Mine, a full haul of fish from Fishingville. If a recipe's ingredients could just be bought from a shop it would not be worth having.

RecipeCostsGives
Angler's Key
A full haul from Fishingville, traded for a Common Crate Key.
64x Cod, 3 Forge Tokens1x Common Crate Key
Prospector's Key
Melt a fortune in diamonds into one Common Crate Key.
32x Diamond, 4 Forge Tokens1x Common Crate Key
Deep Vault Key
The deep mine's emeralds, spent on a Rare Crate Key.
24x Emerald, 16x Diamond, 12 Forge Tokens1x Rare Crate Key
Ancient Vault Key
Only the Treasure Mine drops debris. Six of them buy a Legend Crate Key.
6x Ancient Debris, 30 Forge Tokens, 250,000 coins1x Legend Crate Key
Miner's Insight
One more pickaxe skill point. The most expensive thing in the Forge.
16x Ancient Debris, 40 Forge Tokens, 500,000 coins1 pickaxe skill point

Nothing is taken unless it all succeeds

A craft can cost materials, tokens and coins at once. All three are checked before any of them is spent, and the reward is handed over before the inputs are consumed. If anything goes wrong you keep everything.

The blacksmithNEW

Hand over a damaged item, pay, and come back for it repaired. /repair, or talk to the blacksmith in town.

SettingValue
Repair time5 minutes
Cooldown after collecting10 minutes
Base fee250
Per point of damage2.0
Slots (no rank)1

Your item is safe

Items on the anvil are stored properly the instant they leave your inventory and are handed back exactly as they went in - enchantments, names and all. They survive server restarts. If your inventory is full when you collect, the blacksmith refuses rather than dropping your gear on the floor.

Backpacks NEW

A private storage box you carry everywhere. Open it with /backpack (or /bp), or from the Backpack button in /menu. Nothing else can reach it - it is tied to your account, not to an item, so it cannot be stolen, dropped on death, or lost.

How big it is

Your rank sets a starting size, and you can buy more rows on top of it with coins.

RankRowsSlots
Everyone19
VIP327
VIP+436
MVP545
Staff654

Buying more room

/backpack shop. Each upgrade adds a full row of nine slots, on top of whatever your rank already gives, up to a hard maximum of six rows.

StepSlotsCost
Upgrade 1+9150,000
Upgrade 2+9500,000
Upgrade 3+91,500,000
Upgrade 4+94,000,000
Upgrade 5+910,000,000

Rank is a shortcut, not a wall

Bought rows add to your rank's rows rather than replacing them, and every player can buy up to the same six-row maximum. A rank gets you there sooner; it does not get you anywhere you could not reach anyway.

If your backpack shrinks

If a rank runs out and your backpack gets smaller, nothing is deleted. Anything that no longer fits is handed straight back to you the next time you open it, with a message telling you why.

Page 2NEW

Six rows is the largest a single Minecraft container can be, so more room means a second backpack rather than a bigger one.

Sorting and selling