Gear & upgrades
Three systems that make your equipment better: custom enchants to buy, the Forge to push them further, and the blacksmith to keep them alive.
Custom enchants
Server-only enchants, bought with money and applied to the item in your hand via
/enchants. They are not vanilla enchantments and do not interfere with anvils or
the enchanting table.
| Enchant | Effect | Shop cap | Forge cap | Price | Prestige |
|---|---|---|---|---|---|
| Prosperity | Chance for extra drops when mining | 5 | 8 | 250,000 | - |
| Smelter | Ores drop already smelted | 1 | 4 | 400,000 | - |
| Momentum | Mine faster while held | 3 | 6 | 300,000 | - |
| Brutality | Chance for bonus melee damage | 5 | 8 | 600,000 | 1 |
| Vampiric | Chance to heal when you hit | 3 | 6 | 900,000 | 2 |
| Bulwark | Take slightly less damage | 3 | 6 | 1,200,000 | 3 |
| Excavator | Tiny chance to clear up to 60 ore blocks in the layer at once | 1 | 4 | 0 | 2 |
"Shop cap" is the highest level /enchants will sell.
"Forge cap" is how far the Forge can then take it. Prestige is the prestige level required to
buy it at all.
The ForgeNEW
Takes over exactly where the shop stops. Max an enchant out at /enchants first,
then hold the item and run /forge to push it
3 levels further.
| Step | Money | Catalyst | Tokens |
|---|---|---|---|
| +1 past the shop cap | 25,000 | 16× Diamond | 1× Token |
| +2 past the shop cap | 52,500 | 32× Diamond | 2× Token |
| +3 past the shop cap | 110,250 | 48× Diamond | 3× Token |
The cost is superlinear on purpose - each level multiplies by 2.1× - so the last forged level is a project rather than a formality once you can afford the first.
Why three costs
Money alone would make the Forge a price check the richest player clears instantly. Money plus a material plus tokens means it drains the currency, the output of mining, and playtime all at once.
Forge Tokens
Found only while mining in the shared mines, roughly one per 1,250 blocks. They cannot be crafted, bought or renamed into existence - mining is the only source. The menu shows a tick or a cross against every requirement, and nothing is taken from you unless all of them are met.
The Forge Token ShopNEW
Open it from /forge, or go straight there with /forge shop. Everything
on these shelves is priced in Forge Tokens and nothing else.
Tokens are the only currency here, and that is the point
Coins already buy gear, land, backpack rows and blacksmith time. A second coin shop would just be a longer list. Tokens come out of the ground, so every price here is really a price in blocks dug: at the current drop rate one token is about 1,250 blocks of mining.
| Item | What you get | Tokens |
|---|---|---|
| Crates | ||
| Common Crate Key Opens a Common Crate. | 1x Common Crate Key | 6 |
| Rare Crate Key Opens a Rare Crate. | 1x Rare Crate Key | 16 |
| Legend Crate Key Opens a Legend Crate. The best table on the server. | 1x Legend Crate Key | 42 |
| Materials | ||
| Emerald Block Only the deep mine drops these. | 1x Emerald Block | 7 |
| Diamond Block Nine diamonds, compressed. | 1x Diamond Block | 9 |
| Netherite Scrap Four of these make an ingot. | 1x Netherite Scrap | 13 |
Forge CraftingNEW
/forge craft. Instead of buying a finished thing, you feed the Forge raw materials
together with tokens and it gives you something the shop does not stock.
The recipes exist to make the drops you already collect worth keeping: ore from the mines, debris from the Treasure Mine, a full haul of fish from Fishingville. If a recipe's ingredients could just be bought from a shop it would not be worth having.
| Recipe | Costs | Gives |
|---|---|---|
| Angler's Key A full haul from Fishingville, traded for a Common Crate Key. | 64x Cod, 3 Forge Tokens | 1x Common Crate Key |
| Prospector's Key Melt a fortune in diamonds into one Common Crate Key. | 32x Diamond, 4 Forge Tokens | 1x Common Crate Key |
| Deep Vault Key The deep mine's emeralds, spent on a Rare Crate Key. | 24x Emerald, 16x Diamond, 12 Forge Tokens | 1x Rare Crate Key |
| Ancient Vault Key Only the Treasure Mine drops debris. Six of them buy a Legend Crate Key. | 6x Ancient Debris, 30 Forge Tokens, 250,000 coins | 1x Legend Crate Key |
| Miner's Insight One more pickaxe skill point. The most expensive thing in the Forge. | 16x Ancient Debris, 40 Forge Tokens, 500,000 coins | 1 pickaxe skill point |
Nothing is taken unless it all succeeds
A craft can cost materials, tokens and coins at once. All three are checked before any of them is spent, and the reward is handed over before the inputs are consumed. If anything goes wrong you keep everything.
The blacksmithNEW
Hand over a damaged item, pay, and come back for it repaired. /repair, or talk to
the blacksmith in town.
| Setting | Value |
|---|---|
| Repair time | 5 minutes |
| Cooldown after collecting | 10 minutes |
| Base fee | 250 |
| Per point of damage | 2.0 |
| Slots (no rank) | 1 |
- The fee scales with how damaged the item is - topping up a scratch is cheap, rescuing a nearly-dead tool is not.
- Higher ranks can have more items on the anvil at once.
- The cooldown only blocks starting a new batch, and only once the anvil is empty. It never stops you using your other slots mid-batch.
Your item is safe
Items on the anvil are stored properly the instant they leave your inventory and are handed back exactly as they went in - enchantments, names and all. They survive server restarts. If your inventory is full when you collect, the blacksmith refuses rather than dropping your gear on the floor.
Backpacks NEW
A private storage box you carry everywhere. Open it with /backpack (or
/bp), or from the Backpack button in /menu. Nothing else can reach it -
it is tied to your account, not to an item, so it cannot be stolen, dropped on death, or lost.
How big it is
Your rank sets a starting size, and you can buy more rows on top of it with coins.
| Rank | Rows | Slots |
|---|---|---|
| Everyone | 1 | 9 |
| VIP | 3 | 27 |
| VIP+ | 4 | 36 |
| MVP | 5 | 45 |
| Staff | 6 | 54 |
Buying more room
/backpack shop. Each upgrade adds a full row of nine slots, on top of whatever your
rank already gives, up to a hard maximum of six rows.
| Step | Slots | Cost |
|---|---|---|
| Upgrade 1 | +9 | 150,000 |
| Upgrade 2 | +9 | 500,000 |
| Upgrade 3 | +9 | 1,500,000 |
| Upgrade 4 | +9 | 4,000,000 |
| Upgrade 5 | +9 | 10,000,000 |
Rank is a shortcut, not a wall
Bought rows add to your rank's rows rather than replacing them, and every player can buy up to the same six-row maximum. A rank gets you there sooner; it does not get you anywhere you could not reach anyway.
If your backpack shrinks
If a rank runs out and your backpack gets smaller, nothing is deleted. Anything that no longer fits is handed straight back to you the next time you open it, with a message telling you why.
Page 2NEW
Six rows is the largest a single Minecraft container can be, so more room means a second backpack rather than a bigger one.
- 15,000,000 coins, Prestige 5+, bought once.
- A full 54 slots, separate from page 1 and the same size for everyone - it does not scale with rank.
- Open it from the button in the top-right corner of your backpack. The same corner on page 2 takes you back.
Sorting and selling
/backpack sort- merges partial stacks and tidies whichever page you have open. Nothing is created or destroyed. Differently-enchanted items never merge into each other./backpacksell- sells everything sellable in both pages without opening them, at the same prices and with the same boosts as/sellall.- Ore Auto-Deposit - 1,000,000 coins at Prestige 3+, from
/pickaxeskills. Mined ore goes straight into the backpack. Mutually exclusive with Auto Sell.