SeventhMC wiki
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Gear & upgrades

Three systems that make your equipment better: custom enchants to buy, the Forge to push them further, and the blacksmith to keep them alive.

Custom enchants

Server-only enchants, bought with money and applied to the item in your hand via /enchants. They are not vanilla enchantments and do not interfere with anvils or the enchanting table.

EnchantEffectShop capForge capPricePrestige
ProsperityChance for extra drops when mining5825,000
SmelterOres drop already smelted1440,000
MomentumMine faster while held3630,000
BrutalityChance for bonus melee damage5860,0001
VampiricChance to heal when you hit3690,0002
BulwarkTake slightly less damage36120,0003

"Shop cap" is the highest level /enchants will sell. "Forge cap" is how far the Forge can then take it. Prestige is the prestige level required to buy it at all.

The ForgeNEW

Takes over exactly where the shop stops. Max an enchant out at /enchants first, then hold the item and run /forge to push it 3 levels further.

StepMoneyCatalystTokens
+1 past the shop cap25,00016× Diamond1× Token
+2 past the shop cap52,50032× Diamond2× Token
+3 past the shop cap110,25048× Diamond3× Token

The cost is superlinear on purpose — each level multiplies by 2.1× — so the last forged level is a project rather than a formality once you can afford the first.

Why three costs

Money alone would make the Forge a price check the richest player clears instantly. Money plus a material plus tokens means it drains the currency, the output of mining, and playtime all at once.

Forge Tokens

Found only while mining in the shared mines, roughly one per 666 blocks. They cannot be crafted, bought or renamed into existence — mining is the only source. The menu shows a tick or a cross against every requirement, and nothing is taken from you unless all of them are met.

The blacksmithNEW

Hand over a damaged item, pay, and come back for it repaired. /repair, or talk to the blacksmith in town.

SettingValue
Repair time5 minutes
Cooldown after collecting30 minutes
Base fee250
Per point of damage1.5
Slots (no rank)1

Your item is safe

Items on the anvil are stored properly the instant they leave your inventory and are handed back exactly as they went in — enchantments, names and all. They survive server restarts. If your inventory is full when you collect, the blacksmith refuses rather than dropping your gear on the floor.