Pets & minions
Two kinds of helper: pets that fight beside you and earn while you are away, and minions that work your land.
Pets
/pet- your collection and the pet menu/petcall- bring your active pet out- Rarities: Common → Uncommon → Rare → Epic → Legendary → Mythic
Your pets' combined power sets your passive earning rate. A pet has to actually be out before it visibly earns.
Skilltree
Click Skills in the /pet menu (only shown while a pet is out) to pick which
of MyPet's skilltrees your active pet uses - Combat, Farm, PvP, Ride or Utility, each with its own
perks. Switching later costs a fee once you have already picked one, so it is a real choice, not a
free re-roll.
Fusion
/fuse combines three duplicates of one rarity into a single pet of the next rarity
up.
- It promotes a pet you already own rather than creating a new one, so the pet keeps its XP and its name.
- The highest-XP duplicate is always the one that survives - you never lose a levelled pet to a fresh one.
- If anything goes wrong mid-fusion you keep your duplicates and your money. The worst case is spare pets, never nothing.
Minions
Placeable workers that mine or sell for you while you do something else.
/minionshop buys them.
- Minions only work on land you own.
- Only you can pick up your own minions - they cannot be stolen off your plot.
- Miner minions cannot strip your land's ore columns; their block list is deliberately restricted.
- Seller minions pay XP at the same rate as collecting does.
- Buy extra minion slots with coins from the minion shop's "Your minion slots" tile, on top of the base limit everyone starts with. Same rule as everywhere else on this server - real money never buys a higher ceiling than grinding can, only speed.