Pets & minions
Two kinds of helper: pets that fight beside you and earn while you are away, and minions that work your land.
Pets
/pet— your collection and the pet menu/petcall— bring your active pet out- Rarities: Common → Uncommon → Rare → Epic → Legendary → Mythic
Your pets' combined power sets your passive earning rate. A pet has to actually be out before it visibly earns.
Fusion
/fuse combines three duplicates of one rarity into a single pet of the next rarity
up.
- It promotes a pet you already own rather than creating a new one, so the pet keeps its XP and its name.
- The highest-XP duplicate is always the one that survives — you never lose a levelled pet to a fresh one.
- If anything goes wrong mid-fusion you keep your duplicates and your money. The worst case is spare pets, never nothing.
Minions
Placeable workers that mine or sell for you while you do something else.
/minionshop buys them.
- Minions only work on land you own.
- Only you can pick up your own minions — they cannot be stolen off your plot.
- Miner minions cannot strip your land's ore columns; their block list is deliberately restricted.
- Seller minions pay XP at the same rate as collecting does.