Mining
The core of the server. Ore comes from the shared mines - the column under your own land is a private tunnel of plain stone, useful for building material, not a source of ore. See Land for what is down there.
The shared mines
/mine opens the menu. Higher tiers are strictly richer - both in how much of the
mine is ore at all, and in what that ore is.
| Mine | Level | Ore density | PvP | Restock | Composition |
|---|---|---|---|---|---|
| Novice Mine | 1 | 38.0% | off | 30m | Coal Ore 16.0%, Iron Ore 10.0%, Copper Ore 8.0%, Redstone Ore 4.0% |
| Warden Mine | 10 | 49.2% | off | 30m | Coal Ore 12.0%, Iron Ore 12.0%, Gold Ore 7.0%, Copper Ore 6.0%, Redstone Ore 6.0%, Lapis Ore 6.0%, Diamond Ore 0.2% |
| Mythic Mine | 20 | 62.8% | off | 30m | Coal Ore 14.0%, Iron Ore 14.0%, Gold Ore 9.0%, Copper Ore 8.0%, Redstone Ore 8.0%, Lapis Ore 8.0%, Diamond Ore 1.0%, Emerald Ore 0.8% |
| Treasure Mine opens every 180m for 20m | 0 | 62.9% | off | 30m | Coal Ore 14.0%, Copper Ore 12.0%, Iron Ore 12.0%, Gold Ore 8.0%, Redstone Ore 6.0%, Lapis Ore 5.0%, Diamond Ore 3.0%, Emerald Ore 2.0%, Gold Block 0.5%, Ancient Debris 0.3%, Diamond Block 0.1% |
| Nether Mine | 40 | 88.1% | off | 30m | Nether Quartz Ore 51.0%, Blackstone 8.0%, Glowstone 6.0%, Magma Block 5.0%, Soul Sand 4.0%, Basalt 4.0%, Soul Soil 3.0%, Nether Gold Ore 3.0%, Crying Obsidian 2.4%, Gilded Blackstone 1.2%, Ancient Debris 0.5% |
| Ancient City Mine | -1 | 61.1% | off | 30m | Iron Ore 12.0%, Gold Ore 11.0%, Redstone Ore 9.0%, Lapis Ore 8.0%, Diamond Ore 8.0%, Sculk 5.0%, Emerald Ore 4.0%, Soul Sand 3.0%, Ancient Debris 0.8%, Chest 0.3% |
Rules inside a mine
- No fall damage. Digging downward is the intended way to move through one.
- You cannot build. A mine's whole balance rests on how much ore its restock puts back; walling off a corner or placing and re-breaking your own blocks would break that.
- Ender pearls and chorus fruit do not work anywhere in the mines world - they were being used to skip the level gate by going over a wall.
- Deepslate needs a good pickaxe. Bring one to the Mythic mine.
- When a mine restocks, anyone inside is moved to the entrance rather than buried.
- If you log out inside and the mine resets while you are away, you are moved to the entrance when you return instead of waking up inside solid rock.
The Treasure MineNEW
A mine that is closed most of the time. Every few hours it opens for a short window, freshly restocked with the best ore on the server, and everybody is told at the same moment.
- The whole server is announced to when it opens, and again when it closes.
/mineshows a live countdown - either "opens in" or "closes in".- It restocks completely on every opening, so the window always starts on a full mine.
- When the window ends you are moved out automatically.
It is a race on purpose: one bell, everyone hears it, and there is only so much ore in the window.
Rare finds
Every block you break in a shared mine has a small chance to give something extra.
Neither drops from your private land mine, and neither drops in creative mode.
What ore is worth
Prices are not fixed - see the economy. Before a big sell, check
/market: mining the thing that is currently in demand can be worth substantially
more than mining the thing that everyone else just dumped.
The pickaxe skill treeNEW
/skills opens it. Three branches of 3 nodes each, 5 levels per node - permanent
upgrades earned with skill points, separate from anything an enchant does.
| Branch | Node | What it does |
|---|---|---|
| Power | Efficiency | Mine faster - +1 Haste per level while holding a pickaxe |
| Veinminer | Break the whole connected vein at once, up to 2 extra ore per level | |
| Toughness | 8% chance per level to spare your pickaxe's durability | |
| Fortune | Rich Veins | 6% chance per level for a mined block to drop twice |
| Prospector | 0.4% chance per level for plain stone in a mine to yield ore instead | |
| Scholar | +10% level XP per level from mining | |
| Wealth | Payday | +3% coins per level when you sell |
| Magnet | Pulls dropped items to you from 2 blocks further per level | |
| Auto Sell | Sells mined drops instantly - pays 60% + 8% per level of the price, off by default |
- A node needs 3 points already spent in its own branch per depth level before it unlocks - no per-node prerequisites, just depth.
- Points come from levelling (1 every 5 levels) and prestiging (2 per prestige). Maxing every node costs 90 - nobody gets all of it, so the branches you pick say something about how you play.
- Respeccing costs 50,000 coins and resets every point.
- Efficiency and Rich Veins overlap the Haste and Fortune+ enchants and stack with them - an enchant lives on the item, a skill lives on you. Rich Veins and Prosperity share a combined 50% cap on bonus drops, so the two together can never exceed it.
Right-click a pickaxe to open the tree directly, off-hand empty.
Two trees, one pool of points
The tree above is the pickaxe tree, opened with /pickaxeskills. A second
tree lives at /skills with two more branches:
- Luck - better Forge Token and Ancient Fragment finds, and a chance at lootbox keys while mining.
- Combat - more health, more melee damage, and a chance to heal on a kill. The damage and healing apply in dungeons and the PvE arena only, never in PvP or duels.
Both trees spend the same pool of points, and adding them did not add any new way to earn points - the 90-point full cost above already counts all five branches.
Ore Auto-Deposit
A one-time purchase from /pickaxeskills, not a skill node: 1,000,000 coins
at Prestige 3+. Mined ore goes straight into your backpack instead of your inventory.
Mutually exclusive with Auto Sell - whichever is switched on wins.