SeventhMC wiki
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Things to chase

The content that is not a grind: a shared server-wide dig, a trader who appears without warning, dungeons, and fishing.

The Ancient DigNEW

One goal the entire server works on together. Everything else here you do alone; this you do with everybody.

Ancient Fragments turn up rarely while mining in the shared mines. Every fragment anyone finds goes into a single server-wide total. Cross a threshold and a new stage of a buried civilisation is uncovered - announced to everyone at once.

StageFragments
The Ruins Surface250Broken walls push up through the stone. Somebody built here, long before the town.
The Sunken Temple1,200A doorway, sealed from the inside. Whatever they were keeping out, they feared it.
The Deepworks4,000Mine shafts older than the Warden seam. They were digging for the same thing you are.
The Ancient Vault12,000Sealed with something that is not stone. The dig has never gone further than this.
The Forge Below25,000Cold furnaces, still full of slag. They were making something down here in a hurry.
The Flooded Gallery45,000Carvings run below the waterline. Nobody has read them in a very long time.
The Warden Seam75,000The sculk here is not growing. It is listening. Every tool goes quiet at this depth.
The First Shaft120,000The oldest cut in the whole mountain. Whoever dug it started from the bottom.

Quiet hours genuinely pay better

The fewer players online, the faster fragments turn up - up to 5× the normal rate. Mining alone at 4am really does move the bar. The board shows your current multiplier.

This exists so a small server can actually finish a shared goal. Scaling the target with playercount instead would make progress appear to run backwards as people joined, so the target is fixed and the find rate moves.

The Secret MerchantNEW

A stranger who turns up unannounced somewhere on the map, sells things nobody else stocks, and leaves after about 15 minutes.

What he can carry

ItemPriceStockPrestigeEnchants
Stranger's Pickaxe
Diamond Pickaxe ×1
45,00021efficiency 6, unbreaking 4, fortune 4
Blade of the Road
Diamond Sword ×1
40,00021sharpness 6, looting 4, unbreaking 4
Traveller's Boots
Diamond Boots ×1
30,0003 - protection 5, feather_falling 5, depth_strider 3
Enchanted Golden Apple
Enchanted Golden Apple ×2
22,0004 - -
Totem Of Undying
Totem Of Undying ×1
35,00021 -
Netherite Scrap
Netherite Scrap ×4
28,0003 - -
Wanderer's Elytra
Elytra ×1
2,800,00013unbreaking 3, mending 1
Skybound Trident
Trident ×1
90,00022loyalty 4, channeling 1, riptide 4
Egg of the Ender Dragon
Dragon Egg ×1
500,00013 -
Hunter's Bow
Bow ×1
50,00031power 6, punch 3, flame 1, infinity 1
Guardian's Helm
Diamond Helmet ×1
32,00031protection 5, respiration 4, aqua_affinity 1, thorns 3
Guardian's Plate
Diamond Chestplate ×1
38,00031protection 5, thorns 3, unbreaking 4
Guardian's Greaves
Diamond Leggings ×1
35,00031protection 5, thorns 3, unbreaking 4
Relic Shovel
Diamond Shovel ×1
18,0004 - efficiency 6, unbreaking 4
A Song From Somewhere Else
Music Disc Otherside ×1
15,0003 - -
A Beat That Isn't From Here
Music Disc Pigstep ×1
15,0003 - -

His enchants deliberately exceed normal limits. He is not a cheaper route to ordinary gear - he sells things you cannot get any other way, at prices that reflect it.

Prestige is the prestige level needed to buy that row. It is checked only when you click buy - everyone still finds him, sees him and sees his whole stock.

Dungeons

Instanced, chaptered fights against waves and a unique boss, with loot chests along the way. /dungeon opens the board.

Dying does not reset the loot

A dungeon's cooldown starts when you walk in, not when you clear it. Dying and requeueing will not give you another set of chests.

Fishing

A full fishing system with its own catches, rods and tackle, based in Fishingville.