SeventhMC wiki
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Things to chase

The content that is not a grind: a shared server-wide dig, a trader who appears without warning, dungeons, and fishing.

The Ancient DigNEW

One goal the entire server works on together. Everything else here you do alone; this you do with everybody.

Ancient Fragments turn up rarely while mining in the shared mines. Every fragment anyone finds goes into a single server-wide total. Cross a threshold and a new stage of a buried civilisation is uncovered — announced to everyone at once.

StageFragments
The Ruins Surface250Broken walls push up through the stone. Somebody built here, long before the town.
The Sunken Temple1,200A doorway, sealed from the inside. Whatever they were keeping out, they feared it.
The Deepworks4,000Mine shafts older than the Warden seam. They were digging for the same thing you are.
The Ancient Vault12,000Sealed with something that is not stone. The dig has never gone further than this.

Quiet hours genuinely pay better

The fewer players online, the faster fragments turn up — up to 5× the normal rate. Mining alone at 4am really does move the bar. The board shows your current multiplier.

This exists so a small server can actually finish a shared goal. Scaling the target with playercount instead would make progress appear to run backwards as people joined, so the target is fixed and the find rate moves.

The Secret MerchantNEW

A stranger who turns up unannounced somewhere on the map, sells things nobody else stocks, and leaves after about 15 minutes.

What he can carry

ItemPriceStockEnchants
Stranger's Pickaxe
Diamond Pickaxe ×1
45,0002efficiency 6, unbreaking 4, fortune 4
Blade of the Road
Diamond Sword ×1
40,0002sharpness 6, looting 4, unbreaking 4
Traveller's Boots
Diamond Boots ×1
30,0003protection 5, feather_falling 5, depth_strider 3
Enchanted Golden Apple
Enchanted Golden Apple ×2
22,0004
Totem Of Undying
Totem Of Undying ×1
35,0002
Netherite Scrap
Netherite Scrap ×4
28,0003
Beacon
Beacon ×1
60,0001

His enchants deliberately exceed normal limits. He is not a cheaper route to ordinary gear — he sells things you cannot get any other way, at prices that reflect it.

Dungeons

Instanced, chaptered fights against waves and a unique boss, with loot chests along the way. /dungeon opens the board.

Dying does not reset the loot

A dungeon's cooldown starts when you walk in, not when you clear it. Dying and requeueing will not give you another set of chests.

Fishing

A full fishing system with its own catches, rods and tackle, based in Fishingville.