SeventhMC wiki
Join at play.seventhmc.com

Fishing

Fishingville is a working port with its own ocean, its own tackle shop and its own fish. Casting there is not vanilla fishing - every bite is a skill check, and what you land has a species, a star rating and a measured size.

Getting there

/fishing opens the Fishingville hub: it will take you there, sell you tackle, and buy your catch. You need no special rod to start - a plain vanilla fishing rod works fine, and the custom rods are upgrades rather than a gate.

Custom fishing only happens in Fishingville

Cast anywhere else on the server and you get ordinary vanilla fishing. The fish, the minigame, the sizes and the star ratings all exist in Fishingville and nowhere else.

How a catch works

  1. Cast and wait for a bite. Your rod and bait change how long that takes.
  2. The minigame starts. Depending on the catch you get an accuracy bar to stop in the right place, a hold-the-pointer challenge, or a tension meter to keep in range.
  3. Succeed and you land the fish. Fail and it gets away - you keep the rod and can cast again straight away.

Each minigame has easy, normal and hard versions. Harder catches use harder versions, which is what makes a good rod and the right bait worth carrying.

Star ratings

Every species comes in three grades. The rating decides how big the fish runs and therefore how much it sells for.

No StarThe common grade. Smallest size range.
Silver StarRoughly 5x rarer. Noticeably bigger.
Golden StarRoughly 15x rarer. The trophy sizes.

Size is rolled inside the range for that grade, and the price follows the size - a base value plus a bonus for every centimetre. Two golden-star tuna are not worth the same amount.

The fish of Fishingville

Right now, every kind of fish is catchable here

Fishingville is one big ocean, so by rights it should only hold saltwater species. For the moment it holds all of them - river, swamp and cave fish are turning up in the bay too, while the other fishing spots are still being built. Ocean species are still the commonest catch; everything else is a visitor.

This is temporary. When the other biomes open, the visitors go home - so if you are hunting a particular species, now is the time.

Everything you can pull out of the water here:

SpeciesHomeNo StarSilver Star Golden StarValue
Blue JellyfishWarm ocean1~3 cm3~5 cm5~10 cm20 + 6.4/cm
Carp FishRiver7~19 cm15~28 cm27~48 cm10 + 2/cm
Cat FishRiver3~12 cm10~28 cm40~70 cm27 + 1.8/cm
Gold FishRiver2~3 cm3~4 cm4~7 cm70 + 2.6/cm
Mullet FishRiver1~3 cm4~9 cm10~20 cm20 + 1.5/cm
OctopusOcean1~4 cm4~12 cm12~100 cm50 + 2.2/cm
Perch FishRiver5~12 cm10~19 cm20~39 cm10 + 3/cm
Pike FishOcean5~15 cm10~25 cm15~30 cm30 + 1.5/cm
Pink JellyfishWarm ocean1~3 cm3~5 cm5~10 cm20 + 6.4/cm
Rainbow FishSpecial - - - None + None/cm
Red Snapper FishOcean1~4 cm3~12 cm9~18 cm10 + 2.3/cm
Sardine FishOcean1~5 cm4~8 cm7~14 cm10 + 3.4/cm
Sturgeon FishCave1~5 cm5~15 cm15~30 cm200 + 10/cm
SunfishOcean5~18 cm17~28 cm26~50 cm10 + 1.5/cm
Tuna FishOcean15~50 cm30~100 cm80~190 cm30 + 0.6/cm
Woodskip FishSwamp3~7 cm7~18 cm16~29 cm10 + 2.3/cm

Value is the base price plus a bonus per centimetre of length, before any market movement.

The only thing you cannot catch here

One species is still out of reach, and it is the one that was never going to work in an ocean:

Not in FishingvilleWhy
Enchantment BookNeeds the Magical Rod
Void SalmonNeeds lava, in the Nether

What else comes up

Not every cast is a fish. The ocean also gives kelp, seagrass, ordinary vanilla fishing loot, the occasional bit of rubbish, and - rarely - a supply crate packed with food.

Rods

Bought from /tackle. Rods have durability and each one does something different; there is no simple "best" rod, only the right rod for what you are hunting.

RodWhat it does
Beginner RodBites take 50% longer; Minigame 8 easier
Silver Rodsilver star chance +8
Golden Rodgolden star chance +3
Star Rod+15s to react
Bone RodCan fish in lava
Magical RodAlways reels in an enchanted book instead of a fish; Bites take 150% longer
Master RodBites arrive 5% faster; Minigame 10 harder; silver star chance +5, golden star chance +3

A better rod cannot lock you out

Rods shift the odds; they never gate a fish behind themselves. Every species and every star rating is reachable with a plain vanilla rod - a Golden Rod just makes golden stars turn up more often. Fishing with cheap gear is slower, never impossible.

The Bone Rod and Magical Rod are specialty tools, not straight upgrades

The Bone Rod trades its slot for the ability to fish in lava - useful precisely once, not an all-round improvement. The Magical Rod needs level 30 and a book held as bait, casts very slowly, and gives back an enchanted book instead of a fish every time - it is an endgame enchant-farming tool, not something to fish your daily catch with. The Master's Rod is the one genuine best-in-class rod: shorter waits and better odds on both star grades at once.

Bait

Also from /tackle. Bait is consumed on use and attaches to your line before you cast.

BaitWhat it does
Simple BaitMinigame 10 easier
Magnetic BaitBites arrive 9% faster; +2s to react
Wild BaitMinigame 20 harder; Fish 1.5x bigger; -2s to react

Wild Lures are a real trade-off

They make the fish you catch substantially larger - and larger means more valuable - but they also make the minigame harder and give you less time to react. They pay off once you are confident at the reel, and waste money before that.

The big catch

Land something exceptional and the moment is marked.

Nothing freezes your screen or takes your camera for either - you can keep fishing straight through it.

Selling

Old Pell on the dock buys fish, or use /fishing. Fish are priced by species and by size, so a long golden-star fish is worth many times a small common one of the same kind.